This blog houses reflections of and resources for students as they journey to an understanding of Geospatial Technologies.
Monday, January 28, 2008
Overkillix3D Reflection
What was your strategy? What were the results?
13 comments:
Anonymous
said...
The strategy I used while playing this game was to outline the cube and then fill the middle of the cube with the pieces as they came. This strategy was somewhat successful because it lasted for awhile but soon became complex as the game went on. One element that interfered was my lack of skill with computer games. This made my strategy seem to be less effective.
My strategy was to keep it form one point of the view, the view that you start with. That makes it a little bit more like playing a game of Tetris. While building up the back wall I will have to wait for the right piece to come along. So while waiting I build on top of the one already in place with out covering up the holes on the first wall. This allow me to come out with a my highest score over 1400 points.
My strategy was to try to not leave blank spaces on each level. I did this so that it would take longer to build up. To do this, every time I got a shape, I tried to make it take up the least room, and put it in a spot where it wasn't sticking up too much. It was difficult when they built up high because I had less time to rotate the pieces before they got to the other shapes. I found it difficult because sometimes, when you hit the rotate keys, the shape didn't rotate.
My goal was to play with the original view the game gives you. I felt this view was the easiest to see where the cubs would go against the wall. My goal was to fill all four corners. As soon as I did that I looked for the shapes that would fit the best in the middle. The only problem with this is you would usually end up with spaces with only one or two blocks. That forced me use blocks that didn't fit there so well.As the game began to go on it got a lot harder. Then I would change the long shapes into the horizontal way to it fits into the one square.
I think that the best strategy is to rotate the pieces so that, as much as possible, in two dimensions. This helps simplify the game and helps you eliminate the pieces one level at a time. The basic goal of the game is to eliminate the levels and that is made much easier with a less complex organization of the pieces.
My strategy was successful because I usually got a pretty high score. It was difficult toward the end of the game, when the pieces were hard to rotate before they touched the others.
The strategy that i used while playing overkill was to try and put all of the pieces together to make the back wall solid colored. If a piece did not fit then i would place it off to the side and start a new layer once i had completed the first one. I think this strategy works at the first part of the game but then you have to adapt as the game gets more complex. My strategy worked because i ended up with a score of over 1600
My guess was that the game was much like tetras so I decided to play it is much the same way. Which was one row at a time, and making the pieced lay flat against the back wall. For the most part it worked unless I made a mistake when flipping the piece.
There are a many strategies that you could use while playing the computer game OverKill 3D. The best strategy is to keep moving the screen so you could see the figure from more than one vantage point. After doing this it is necessary to to for on layer at a time in order to keep it simple. Using this strategy turned out to be very successful , except for the numerous times i had to start over due to the laps in the computer's reaction time.
The strategy I used was to fill each level of blocks one at a time until that level was completed. I had difficulty doing that because I am not very good with the keyboard and sometimes I didn't get the shape rotated to fit the space. When this occurred it left open spaces in the cube which wasn't good for me. The viewpoint that I preferred at the bottom of the cube because I could see all three sides better.
My strategy was to to get as many pieces as i could on the first layer and then build on from that. This was sometimes hard to turn the pieces the way you needed them though because as the layers got closer to you it was harder to turn them. This strategy seemed to work for me.
13 comments:
The strategy I used while playing this game was to outline the cube and then fill the middle of the cube with the pieces as they came. This strategy was somewhat successful because it lasted for awhile but soon became complex as the game went on. One element that interfered was my lack of skill with computer games. This made my strategy seem to be less effective.
My strategy was to keep it form one point of the view, the view that you start with. That makes it a little bit more like playing a game of Tetris. While building up the back wall I will have to wait for the right piece to come along. So while waiting I build on top of the one already in place with out covering up the holes on the first wall. This allow me to come out with a my highest score over 1400 points.
My strategy was to try to not leave blank spaces on each level. I did this so that it would take longer to build up. To do this, every time I got a shape, I tried to make it take up the least room, and put it in a spot where it wasn't sticking up too much. It was difficult when they built up high because I had less time to rotate the pieces before they got to the other shapes. I found it difficult because sometimes, when you hit the rotate keys, the shape didn't rotate.
My goal was to play with the original view the game gives you. I felt this view was the easiest to see where the cubs would go against the wall. My goal was to fill all four corners. As soon as I did that I looked for the shapes that would fit the best in the middle. The only problem with this is you would usually end up with spaces with only one or two blocks. That forced me use blocks that didn't fit there so well.As the game began to go on it got a lot harder. Then I would change the long shapes into the horizontal way to it fits into the one square.
This strategy was successful until the game went on so long it was hard to switch it to horizontal because the squares where so close to you
I think that the best strategy is to rotate the pieces so that, as much as possible, in two dimensions. This helps simplify the game and helps you eliminate the pieces one level at a time. The basic goal of the game is to eliminate the levels and that is made much easier with a less complex organization of the pieces.
My strategy was not very successful because it was difficult to rotate the pieces the way I wanted to and eventually they came very fast.
My strategy was successful because I usually got a pretty high score. It was difficult toward the end of the game, when the pieces were hard to rotate before they touched the others.
The strategy that i used while playing overkill was to try and put all of the pieces together to make the back wall solid colored. If a piece did not fit then i would place it off to the side and start a new layer once i had completed the first one. I think this strategy works at the first part of the game but then you have to adapt as the game gets more complex. My strategy worked because i ended up with a score of over 1600
My guess was that the game was much like tetras so I decided to play it is much the same way. Which was one row at a time, and making the pieced lay flat against the back wall. For the most part it worked unless I made a mistake when flipping the piece.
There are a many strategies that you could use while playing the computer game OverKill 3D. The best strategy is to keep moving the screen so you could see the figure from more than one vantage point. After doing this it is necessary to to for on layer at a time in order to keep it simple. Using this strategy turned out to be very successful , except for the numerous times i had to start over due to the laps in the computer's reaction time.
The strategy I used was to fill each level of blocks one at a time until that level was completed. I had difficulty doing that because I am not very good with the keyboard and sometimes I didn't get the shape rotated to fit the space. When this occurred it left open spaces in the cube which wasn't good for me. The viewpoint that I preferred at the bottom of the cube because I could see all three sides better.
My strategy was to to get as many pieces as i could on the first layer and then build on from that. This was sometimes hard to turn the pieces the way you needed them though because as the layers got closer to you it was harder to turn them. This strategy seemed to work for me.
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